The VR project required realistic interactions.
Audio in VR doesn’t behave the way it does in standard games.
The effects:
Designing an audio approach tailored to VR.
The VR project was built in Unity using FMOD.
The scope covered:
The key factor was matching audio to user behavior in 3D space.
Got a project where audio is starting to become a decision?
Let’s talk about how to get it sorted. Book a consultation.
© 2026 Made by Prosto Pisane