Audio w projekcie było obecne, ale nikt nie miał nad nim kontroli

Context

The project required porting the game to other platforms.

The challenge

A lack of compatibility between audio solutions.

The effects:

  • Loss of quality.
  • Manual work required.
  • Risk of inconsistency.

My role

Working out how to translate audio between systems.

What was done

  • A system for translating audio values.
  • Manual iteration and listening sessions.
  • Refining the mix.

Outcome

  • Audio quality preserved.
  • Consistency across platforms.
  • Project requirements met.

Takeaway

In technical projects, the question isn't "can it be done" - it's "how do we do it right."

If audio is starting to become a technical constraint, it's worth solving before it starts blocking the project

Technical details

The project involved porting a game between platforms (including PlayStation).

The scope covered:

  • Analyzing compatibility between audio systems.
  • Mapping sound parameters across platforms.
  • Iterative listening tests.
  • Refining the audio mix.

Off-the-shelf solutions weren’t viable for this project, which required a custom approach.

Got a project where audio is starting to become a decision?
Let’s talk about how to get it sorted. Book a consultation.

Process

© 2026 Made by Prosto Pisane