The project required AA / AAA audio quality, built for a console release - but the decisions on how to do it well hadn't been made

Context

The studio was working on a game built for consoles (PlayStation / Xbox).

The goals:

  • Delivering high audio quality.
  • Making use of surround systems (5.1).
  • Improving the player experience.

The challenge

The problem wasn’t the technology.

It was the complexity of the decisions:

  • Multiple audio formats.
  • Different playback paths.
  • No clear direction.

The risks this created:

  • Inconsistent experience.
  • Wasted time.
  • Untapped audio potential.

My role

Making the decisions that maximize impact at minimal cost and complexity.

What was done

  • Analysis of possible audio formats.
  • Choosing the key playback modes (stereo, headphones, 5.1).
  • Designing a mix-switching system.
  • Adapting audio to each platform.

Outcome

  • Consistent audio experience across all platforms.
  • Full use of the potential of surround systems.
  • Better game reception from players.

Takeaway

The more advanced the project, the more the decisions matter – not the execution itself.

5.1 audio doesn't make the difference on its own. The difference is in how it's designed.

If you're working on a console project, audio isn't a detail - it's a critical part of the player experience.

Technical details

The project was built with console platforms in mind (PlayStation, Xbox).

The scope covered:

  • Designing the audio mix in 5.1 format.
  • Configuring the audio system in Unreal Engine.
  • Using Audiokinetic Wwise.
  • Adapting audio to different listening setups (stereo, headphones, surround).

The key factor was delivering a consistent audio experience across different platforms and devices.

This approach was applied in projects including:

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Process

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