The studio was working on a game built for consoles (PlayStation / Xbox).
The goals:
The problem wasn’t the technology.
It was the complexity of the decisions:
The risks this created:
Making the decisions that maximize impact at minimal cost and complexity.
The more advanced the project, the more the decisions matter – not the execution itself.
The project was built with console platforms in mind (PlayStation, Xbox).
The scope covered:
The key factor was delivering a consistent audio experience across different platforms and devices.
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