{"id":2016,"date":"2026-06-03T17:56:12","date_gmt":"2026-06-03T15:56:12","guid":{"rendered":"https:\/\/pmbsound.com\/?page_id=2016"},"modified":"2026-06-05T11:41:49","modified_gmt":"2026-06-05T09:41:49","slug":"about-me","status":"publish","type":"page","link":"https:\/\/pmbsound.com\/en\/about-me\/","title":{"rendered":"About me"},"content":{"rendered":"<div data-elementor-type=\"wp-page\" data-elementor-id=\"2016\" class=\"elementor elementor-2016\">\n\t\t\t\t<div class=\"elementor-element elementor-element-f4b6f57 e-flex e-con-boxed wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no e-con e-parent\" data-id=\"f4b6f57\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-3fc6bb3 e-con-full e-flex wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no elementor-invisible e-con e-child\" data-id=\"3fc6bb3\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;animation&quot;:&quot;slideInLeft&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-5e45bd1b elementor-widget__width-initial elementor-widget elementor-widget-image\" data-id=\"5e45bd1b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"800\" height=\"800\" src=\"https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/03\/zdj-2.jpg\" class=\"attachment-full size-full wp-image-1656\" alt=\"\" srcset=\"https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/03\/zdj-2.jpg 800w, https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/03\/zdj-2-300x300.jpg 300w, https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/03\/zdj-2-150x150.jpg 150w, https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/03\/zdj-2-768x768.jpg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-14593c27 e-con-full e-flex wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no elementor-invisible e-con e-child\" data-id=\"14593c27\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;animation&quot;:&quot;slideInRight&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-177a802d wpr-button-icon-style-inline wpr-button-icon-position-right elementor-widget elementor-widget-wpr-button\" data-id=\"177a802d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"wpr-button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\n\t\t\t\n\t\t\n\t\t<div class=\"wpr-button-wrap elementor-clearfix\">\n\t\t<a class=\"wpr-button wpr-button-effect wpr-button-none\" data-text=\"\" href=\"#link\">\n\t\t\t\n\t\t\t<span class=\"wpr-button-content\">\n\t\t\t\t\t\t\t\t\t<span class=\"wpr-button-text\">Who I am<\/span>\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t<\/span>\n\t\t<\/a>\n\n\t\t\t\t<\/div>\n\t\n\t\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-13c3b6ae elementor-widget elementor-widget-heading\" data-id=\"13c3b6ae\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">My name is Piotr Bie\u0144<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6d9a9217 elementor-widget elementor-widget-heading\" data-id=\"6d9a9217\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">I help game teams get audio in order so it doesn't come back as a problem during production.<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2a8c237 elementor-widget elementor-widget-text-editor\" data-id=\"2a8c237\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"923\" data-end=\"973\"><span style=\"font-weight: 400;\">I come into projects as Audio Lead &#8211; the person responsible for the decisions, direction, and quality of the audio layer.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-bf1991d e-flex e-con-boxed wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no e-con e-parent\" data-id=\"bf1991d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-782328b e-con-full e-flex wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no elementor-invisible e-con e-child\" data-id=\"782328b\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;animation&quot;:&quot;slideInLeft&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b580efe elementor-widget__width-initial elementor-widget elementor-widget-image\" data-id=\"b580efe\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"800\" height=\"600\" src=\"https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/04\/Sound-lead-w-projektach-gier.webp\" class=\"attachment-full size-full wp-image-1862\" alt=\"\" srcset=\"https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/04\/Sound-lead-w-projektach-gier.webp 800w, https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/04\/Sound-lead-w-projektach-gier-300x225.webp 300w, https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/04\/Sound-lead-w-projektach-gier-768x576.webp 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-1ef5014 e-con-full e-flex wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no elementor-invisible e-con e-child\" data-id=\"1ef5014\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;animation&quot;:&quot;slideInRight&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-18dc9c9 wpr-button-icon-style-inline wpr-button-icon-position-right elementor-widget elementor-widget-wpr-button\" data-id=\"18dc9c9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"wpr-button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\n\t\t\t\n\t\t\n\t\t<div class=\"wpr-button-wrap elementor-clearfix\">\n\t\t<a class=\"wpr-button wpr-button-effect wpr-button-none\" data-text=\"\" href=\"#link\">\n\t\t\t\n\t\t\t<span class=\"wpr-button-content\">\n\t\t\t\t\t\t\t\t\t<span class=\"wpr-button-text\">Experience<\/span>\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t<\/span>\n\t\t<\/a>\n\n\t\t\t\t<\/div>\n\t\n\t\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ea327cd elementor-widget elementor-widget-heading\" data-id=\"ea327cd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">I've worked on 17 game projects<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3946379 elementor-widget elementor-widget-text-editor\" data-id=\"3946379\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Including:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">7 full productions from the ground up.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">3 ports.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">DLCs and ongoing development of existing projects.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Projects where I came in at the stage of sorting audio out.<\/span><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f311c40 elementor-widget elementor-widget-text-editor\" data-id=\"f311c40\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">My experience covers, among other things:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Creating and implementing audio.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Working with development teams.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Stepping into projects at different stages of production.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Solving problems related to audio implementation.<\/span><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b8ffc15 elementor-widget elementor-widget-text-editor\" data-id=\"b8ffc15\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">This is best seen in the projects where an existing system had to be sorted out &#8211; the ones where audio had already started to become a problem.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3f08fff wpr-button-icon-style-inline wpr-button-icon-position-right elementor-widget elementor-widget-wpr-button\" data-id=\"3f08fff\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"wpr-button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\n\t\t\t\n\t\t\n\t\t<div class=\"wpr-button-wrap elementor-clearfix\">\n\t\t<a class=\"wpr-button wpr-button-effect wpr-button-none\" data-text=\"\" href=\"https:\/\/pmbsound.com\/en\/portfolio-en\/\">\n\t\t\t\n\t\t\t<span class=\"wpr-button-content\">\n\t\t\t\t\t\t\t\t\t<span class=\"wpr-button-text\">View portfolio<\/span>\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t<\/span>\n\t\t<\/a>\n\n\t\t\t\t<\/div>\n\t\n\t\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-ee4fa7a e-flex e-con-boxed wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no elementor-invisible e-con e-parent\" data-id=\"ee4fa7a\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;animation&quot;:&quot;zoomIn&quot;,&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-c99d2d2 e-con-full e-flex wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no e-con e-child\" data-id=\"c99d2d2\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8128ccc elementor-widget elementor-widget-heading\" data-id=\"8128ccc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Background<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-715bb48 elementor-widget elementor-widget-text-editor\" data-id=\"715bb48\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">I have over 18 years of experience working with sound and music education, including 3+ years in game projects and audio implementation.<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A degree in music for multimedia.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Further specialization (music therapy).<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Experience as a multi-instrumentalist.<\/span><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f4bf2ff elementor-widget elementor-widget-text-editor\" data-id=\"f4bf2ff\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">This is backed up by technical credentials:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A degree in software engineering.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">AVID Certified User certification (Pro Tools).<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Working knowledge of audio from both the production and implementation sides.<\/span><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-df4cc9c elementor-widget elementor-widget-text-editor\" data-id=\"df4cc9c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><b>This combination gives me a technical and musical foundation &#8211; but above all, a way of thinking about audio as part of the whole project, not an add-on.<\/b><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-77930b66 e-flex e-con-boxed wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no elementor-invisible e-con e-parent\" data-id=\"77930b66\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;animation&quot;:&quot;zoomIn&quot;,&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-65b422e e-con-full e-flex wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no e-con e-child\" data-id=\"65b422e\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-384448e4 elementor-widget elementor-widget-heading\" data-id=\"384448e4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">How I work<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-45fd6705 elementor-widget elementor-widget-text-editor\" data-id=\"45fd6705\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><b>Or: who I am inside a project<\/b><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4d82e5b6 elementor-widget elementor-widget-heading\" data-id=\"4d82e5b6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">I make sure audio doesn't just sound good - but actually works inside the project: technically, in production, and for the player.<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-32fcbf8 elementor-widget elementor-widget-text-editor\" data-id=\"32fcbf8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">In practice, that means:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">I understand how audio functions inside a game engine.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">I can talk to programmers and the development team.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">And I make sure audio decisions don&#8217;t come back as a problem during testing.<\/span><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b0fb695 elementor-widget elementor-widget-text-editor\" data-id=\"b0fb695\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">I don&#8217;t come into a project as someone who executes individual tasks. I come in as someone who sorts out how audio is being thought about.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4e733a1b e-flex e-con-boxed wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no elementor-invisible e-con e-parent\" data-id=\"4e733a1b\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;animation&quot;:&quot;zoomIn&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-6a69158 e-con-full e-flex wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no e-con e-child\" data-id=\"6a69158\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-9e013e2 elementor-widget elementor-widget-heading\" data-id=\"9e013e2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">How this looks in practice<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-413c70ba elementor-widget elementor-widget-heading\" data-id=\"413c70ba\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">In most projects, audio isn't a problem at the start.<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-24a4375a elementor-widget elementor-widget-text-editor\" data-id=\"24a4375a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">It becomes one when:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">There&#8217;s no agreed approach to implementation.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">There&#8217;s no single person in charge.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Decisions get made by accident, or too late.<\/span><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-74572729 elementor-widget elementor-widget-heading\" data-id=\"74572729\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">The result?<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-582a712 elementor-widget elementor-widget-text-editor\" data-id=\"582a712\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">\u274c Audio starts blocking the team&#8217;s work.<\/span><\/p><p><span style=\"font-weight: 400;\">\u274c Problems only surface during testing.<\/span><\/p><p><span style=\"font-weight: 400;\">\u274c And fixes cost more than they should.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5def3de elementor-widget elementor-widget-heading\" data-id=\"5def3de\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">These are things that can be set up earlier -if someone takes ownership of them.\n<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-7a1354d e-flex e-con-boxed wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no elementor-invisible e-con e-parent\" data-id=\"7a1354d\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;animation&quot;:&quot;zoomIn&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-4e83090 e-con-full e-flex wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no e-con e-child\" data-id=\"4e83090\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-0efe7e7 elementor-widget elementor-widget-heading\" data-id=\"0efe7e7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">My role in those situations<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-edfefdd elementor-widget elementor-widget-text-editor\" data-id=\"edfefdd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">I come into projects as someone who:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bridges the creative and the technical perspective.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Helps the team make decisions instead of postponing them.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">And makes sure audio stays cohesive from the start of production to the end.<\/span><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3f7de3b elementor-widget elementor-widget-heading\" data-id=\"3f7de3b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">As a result:<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e01a42e elementor-widget elementor-widget-text-editor\" data-id=\"e01a42e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">\u2705\u00a0 Audio doesn&#8217;t come back as a problem at later stages.<\/span><\/p><p><span style=\"font-weight: 400;\">\u2705\u00a0 The team doesn&#8217;t lose time putting out fires.<\/span><\/p><p><span style=\"font-weight: 400;\">\u2705\u00a0 And the game sounds the way it should &#8211; and lands that way with players.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-63b54254 e-flex e-con-boxed wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no elementor-invisible e-con e-parent\" data-id=\"63b54254\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;animation&quot;:&quot;zoomIn&quot;,&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-46d6eb59 e-con-full e-flex wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no e-con e-child\" data-id=\"46d6eb59\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-ca1df61 elementor-widget elementor-widget-heading\" data-id=\"ca1df61\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Technical setup<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5adc2dcc elementor-widget elementor-widget-text-editor\" data-id=\"5adc2dcc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">I work from a professional, acoustically treated workstation, with the setup needed to operate in more demanding conditions (5.1, VR, and others).<\/span><\/p><p><span style=\"font-weight: 400;\">I work across different environments (Pro Tools, Reaper, Nuendo, Logic), so I can adapt to the project&#8217;s pipeline instead of blocking it.<\/span><\/p><p data-start=\"2766\" data-end=\"2912\">\u00a0<\/p><p><span style=\"font-weight: 400;\">That lets me:<\/span><\/p><ul><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Test solutions in real conditions.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Roll out changes faster.<\/span><\/li><li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">And avoid problems that only surface at the end of production.<\/span><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-376443d5 e-flex e-con-boxed wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no e-con e-parent\" data-id=\"376443d5\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-17779d27 e-con-full e-flex wpr-particle-no wpr-jarallax-no wpr-parallax-no wpr-sticky-section-no wpr-column-slider-no wpr-equal-height-no elementor-invisible e-con e-child\" data-id=\"17779d27\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;animation&quot;:&quot;slideInRight&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b3f8cfa elementor-widget elementor-widget-text-editor\" data-id=\"b3f8cfa\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><b>If you&#8217;re starting a project and want to avoid mistakes at the start, or you can feel that audio is starting to slip out of control,<\/b><\/p><p><b>this is the moment to get it in order.<\/b><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-15794a79 elementor-widget elementor-widget-heading\" data-id=\"15794a79\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">During the consultation, we walk through how audio is set up in\u00a0your project. I point out the specific things that can cause problems - and what needs to change so you don't have to come back to them during production.<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-26dfb076 wpr-button-icon-style-inline wpr-button-icon-position-right elementor-widget elementor-widget-wpr-button\" data-id=\"26dfb076\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"wpr-button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\n\t\t\t\n\t\t\n\t\t<div class=\"wpr-button-wrap elementor-clearfix\">\n\t\t<a class=\"wpr-button wpr-button-effect wpr-button-none\" data-text=\"\" href=\"https:\/\/pmbsound.com\/en\/consultation\/\">\n\t\t\t\n\t\t\t<span class=\"wpr-button-content\">\n\t\t\t\t\t\t\t\t\t<span class=\"wpr-button-text\">Book a consultation<\/span>\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t<\/span>\n\t\t<\/a>\n\n\t\t\t\t<\/div>\n\t\n\t\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>Who I am My name is Piotr Bie\u0144 I help game teams get audio in order so it doesn&#8217;t come back as a problem during production. I come into projects as Audio Lead &#8211; the person responsible for the decisions, direction, and quality of the audio layer. Experience I&#8217;ve worked on 17 game projects Including: 7 full productions from the ground up. 3 ports. DLCs and ongoing development of existing projects. Projects where I came in at the stage of sorting audio out. My experience covers, among other things: Creating and implementing audio. Working with development teams. Stepping into projects at different stages of production. Solving problems related to audio implementation. This is best seen in the projects where an existing system had to be sorted out &#8211; the ones where audio had already started to become a problem. View portfolio Background I have over 18 years of experience working with sound and music education, including 3+ years in game projects and audio implementation. A degree in music for multimedia. Further specialization (music therapy). Experience as a multi-instrumentalist. This is backed up by technical credentials: A degree in software engineering. AVID Certified User certification (Pro Tools). Working knowledge of audio from both the production and implementation sides. This combination gives me a technical and musical foundation &#8211; but above all, a way of thinking about audio as part of the whole project, not an add-on. How I work Or: who I am inside a project I make sure audio doesn&#8217;t just sound good &#8211; but actually works inside the project: technically, in production, and for the player. In practice, that means: I understand how audio functions inside a game engine. I can talk to programmers and the development team. And I make sure audio decisions don&#8217;t come back as a problem during testing. I don&#8217;t come into a project as someone who executes individual tasks. I come in as someone who sorts out how audio is being thought about. How this looks in practice In most projects, audio isn&#8217;t a problem at the start. It becomes one when: There&#8217;s no agreed approach to implementation. There&#8217;s no single person in charge. Decisions get made by accident, or too late. The result? \u274c Audio starts blocking the team&#8217;s work. \u274c Problems only surface during testing. \u274c And fixes cost more than they should. These are things that can be set up earlier -if someone takes ownership of them. My role in those situations I come into projects as someone who: Bridges the creative and the technical perspective. Helps the team make decisions instead of postponing them. And makes sure audio stays cohesive from the start of production to the end. As a result: \u2705\u00a0 Audio doesn&#8217;t come back as a problem at later stages. \u2705\u00a0 The team doesn&#8217;t lose time putting out fires. \u2705\u00a0 And the game sounds the way it should &#8211; and lands that way with players. Technical setup I work from a professional, acoustically treated workstation, with the setup needed to operate in more demanding conditions (5.1, VR, and others). I work across different environments (Pro Tools, Reaper, Nuendo, Logic), so I can adapt to the project&#8217;s pipeline instead of blocking it. \u00a0 That lets me: Test solutions in real conditions. Roll out changes faster. And avoid problems that only surface at the end of production. If you&#8217;re starting a project and want to avoid mistakes at the start, or you can feel that audio is starting to slip out of control, this is the moment to get it in order. During the consultation, we walk through how audio is set up in\u00a0your project. I point out the specific things that can cause problems &#8211; and what needs to change so you don&#8217;t have to come back to them during production. Book a consultation<\/p>","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"elementor_header_footer","meta":{"footnotes":""},"class_list":["post-2016","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>About me - PMB Sound Studio<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pmbsound.com\/en\/about-me\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"About me - PMB Sound Studio\" \/>\n<meta property=\"og:description\" content=\"Who I am My name is Piotr Bie\u0144 I help game teams get audio in order so it doesn&#8217;t come back as a problem during production. I come into projects as Audio Lead &#8211; the person responsible for the decisions, direction, and quality of the audio layer. Experience I&#8217;ve worked on 17 game projects Including: 7 full productions from the ground up. 3 ports. DLCs and ongoing development of existing projects. Projects where I came in at the stage of sorting audio out. My experience covers, among other things: Creating and implementing audio. Working with development teams. Stepping into projects at different stages of production. Solving problems related to audio implementation. This is best seen in the projects where an existing system had to be sorted out &#8211; the ones where audio had already started to become a problem. View portfolio Background I have over 18 years of experience working with sound and music education, including 3+ years in game projects and audio implementation. A degree in music for multimedia. Further specialization (music therapy). Experience as a multi-instrumentalist. This is backed up by technical credentials: A degree in software engineering. AVID Certified User certification (Pro Tools). Working knowledge of audio from both the production and implementation sides. This combination gives me a technical and musical foundation &#8211; but above all, a way of thinking about audio as part of the whole project, not an add-on. How I work Or: who I am inside a project I make sure audio doesn&#8217;t just sound good &#8211; but actually works inside the project: technically, in production, and for the player. In practice, that means: I understand how audio functions inside a game engine. I can talk to programmers and the development team. And I make sure audio decisions don&#8217;t come back as a problem during testing. I don&#8217;t come into a project as someone who executes individual tasks. I come in as someone who sorts out how audio is being thought about. How this looks in practice In most projects, audio isn&#8217;t a problem at the start. It becomes one when: There&#8217;s no agreed approach to implementation. There&#8217;s no single person in charge. Decisions get made by accident, or too late. The result? \u274c Audio starts blocking the team&#8217;s work. \u274c Problems only surface during testing. \u274c And fixes cost more than they should. These are things that can be set up earlier -if someone takes ownership of them. My role in those situations I come into projects as someone who: Bridges the creative and the technical perspective. Helps the team make decisions instead of postponing them. And makes sure audio stays cohesive from the start of production to the end. As a result: \u2705\u00a0 Audio doesn&#8217;t come back as a problem at later stages. \u2705\u00a0 The team doesn&#8217;t lose time putting out fires. \u2705\u00a0 And the game sounds the way it should &#8211; and lands that way with players. Technical setup I work from a professional, acoustically treated workstation, with the setup needed to operate in more demanding conditions (5.1, VR, and others). I work across different environments (Pro Tools, Reaper, Nuendo, Logic), so I can adapt to the project&#8217;s pipeline instead of blocking it. \u00a0 That lets me: Test solutions in real conditions. Roll out changes faster. And avoid problems that only surface at the end of production. If you&#8217;re starting a project and want to avoid mistakes at the start, or you can feel that audio is starting to slip out of control, this is the moment to get it in order. During the consultation, we walk through how audio is set up in\u00a0your project. I point out the specific things that can cause problems &#8211; and what needs to change so you don&#8217;t have to come back to them during production. Book a consultation\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pmbsound.com\/en\/about-me\/\" \/>\n<meta property=\"og:site_name\" content=\"PMB Sound Studio\" \/>\n<meta property=\"article:modified_time\" content=\"2026-06-05T09:41:49+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/03\/zdj-2.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"800\" \/>\n\t<meta property=\"og:image:height\" content=\"800\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/about-me\\\/\",\"url\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/about-me\\\/\",\"name\":\"About me - PMB Sound Studio\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/about-me\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/about-me\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/pmbsound.com\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/zdj-2.jpg\",\"datePublished\":\"2026-06-03T15:56:12+00:00\",\"dateModified\":\"2026-06-05T09:41:49+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/about-me\\\/#breadcrumb\"},\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/pmbsound.com\\\/en\\\/about-me\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-GB\",\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/about-me\\\/#primaryimage\",\"url\":\"https:\\\/\\\/pmbsound.com\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/zdj-2.jpg\",\"contentUrl\":\"https:\\\/\\\/pmbsound.com\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/zdj-2.jpg\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/about-me\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Strona g\u0142\u00f3wna\",\"item\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/home-english\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"About me\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/#website\",\"url\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/\",\"name\":\"PMB Sound Studio\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-GB\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/#organization\",\"name\":\"PMB Sound Studio\",\"url\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-GB\",\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/pmbsound.com\\\/wp-content\\\/uploads\\\/2026\\\/06\\\/logo-pmb-sound.png\",\"contentUrl\":\"https:\\\/\\\/pmbsound.com\\\/wp-content\\\/uploads\\\/2026\\\/06\\\/logo-pmb-sound.png\",\"width\":1962,\"height\":1097,\"caption\":\"PMB Sound Studio\"},\"image\":{\"@id\":\"https:\\\/\\\/pmbsound.com\\\/en\\\/#\\\/schema\\\/logo\\\/image\\\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"About me - PMB Sound Studio","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pmbsound.com\/en\/about-me\/","og_locale":"en_GB","og_type":"article","og_title":"About me - PMB Sound Studio","og_description":"Who I am My name is Piotr Bie\u0144 I help game teams get audio in order so it doesn&#8217;t come back as a problem during production. I come into projects as Audio Lead &#8211; the person responsible for the decisions, direction, and quality of the audio layer. Experience I&#8217;ve worked on 17 game projects Including: 7 full productions from the ground up. 3 ports. DLCs and ongoing development of existing projects. Projects where I came in at the stage of sorting audio out. My experience covers, among other things: Creating and implementing audio. Working with development teams. Stepping into projects at different stages of production. Solving problems related to audio implementation. This is best seen in the projects where an existing system had to be sorted out &#8211; the ones where audio had already started to become a problem. View portfolio Background I have over 18 years of experience working with sound and music education, including 3+ years in game projects and audio implementation. A degree in music for multimedia. Further specialization (music therapy). Experience as a multi-instrumentalist. This is backed up by technical credentials: A degree in software engineering. AVID Certified User certification (Pro Tools). Working knowledge of audio from both the production and implementation sides. This combination gives me a technical and musical foundation &#8211; but above all, a way of thinking about audio as part of the whole project, not an add-on. How I work Or: who I am inside a project I make sure audio doesn&#8217;t just sound good &#8211; but actually works inside the project: technically, in production, and for the player. In practice, that means: I understand how audio functions inside a game engine. I can talk to programmers and the development team. And I make sure audio decisions don&#8217;t come back as a problem during testing. I don&#8217;t come into a project as someone who executes individual tasks. I come in as someone who sorts out how audio is being thought about. How this looks in practice In most projects, audio isn&#8217;t a problem at the start. It becomes one when: There&#8217;s no agreed approach to implementation. There&#8217;s no single person in charge. Decisions get made by accident, or too late. The result? \u274c Audio starts blocking the team&#8217;s work. \u274c Problems only surface during testing. \u274c And fixes cost more than they should. These are things that can be set up earlier -if someone takes ownership of them. My role in those situations I come into projects as someone who: Bridges the creative and the technical perspective. Helps the team make decisions instead of postponing them. And makes sure audio stays cohesive from the start of production to the end. As a result: \u2705\u00a0 Audio doesn&#8217;t come back as a problem at later stages. \u2705\u00a0 The team doesn&#8217;t lose time putting out fires. \u2705\u00a0 And the game sounds the way it should &#8211; and lands that way with players. Technical setup I work from a professional, acoustically treated workstation, with the setup needed to operate in more demanding conditions (5.1, VR, and others). I work across different environments (Pro Tools, Reaper, Nuendo, Logic), so I can adapt to the project&#8217;s pipeline instead of blocking it. \u00a0 That lets me: Test solutions in real conditions. Roll out changes faster. And avoid problems that only surface at the end of production. If you&#8217;re starting a project and want to avoid mistakes at the start, or you can feel that audio is starting to slip out of control, this is the moment to get it in order. During the consultation, we walk through how audio is set up in\u00a0your project. I point out the specific things that can cause problems &#8211; and what needs to change so you don&#8217;t have to come back to them during production. Book a consultation","og_url":"https:\/\/pmbsound.com\/en\/about-me\/","og_site_name":"PMB Sound Studio","article_modified_time":"2026-06-05T09:41:49+00:00","og_image":[{"width":800,"height":800,"url":"https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/03\/zdj-2.jpg","type":"image\/jpeg"}],"twitter_card":"summary_large_image","twitter_misc":{"Estimated reading time":"6 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/pmbsound.com\/en\/about-me\/","url":"https:\/\/pmbsound.com\/en\/about-me\/","name":"About me - PMB Sound Studio","isPartOf":{"@id":"https:\/\/pmbsound.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/pmbsound.com\/en\/about-me\/#primaryimage"},"image":{"@id":"https:\/\/pmbsound.com\/en\/about-me\/#primaryimage"},"thumbnailUrl":"https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/03\/zdj-2.jpg","datePublished":"2026-06-03T15:56:12+00:00","dateModified":"2026-06-05T09:41:49+00:00","breadcrumb":{"@id":"https:\/\/pmbsound.com\/en\/about-me\/#breadcrumb"},"inLanguage":"en-GB","potentialAction":[{"@type":"ReadAction","target":["https:\/\/pmbsound.com\/en\/about-me\/"]}]},{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/pmbsound.com\/en\/about-me\/#primaryimage","url":"https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/03\/zdj-2.jpg","contentUrl":"https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/03\/zdj-2.jpg"},{"@type":"BreadcrumbList","@id":"https:\/\/pmbsound.com\/en\/about-me\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Strona g\u0142\u00f3wna","item":"https:\/\/pmbsound.com\/en\/home-english\/"},{"@type":"ListItem","position":2,"name":"About me"}]},{"@type":"WebSite","@id":"https:\/\/pmbsound.com\/en\/#website","url":"https:\/\/pmbsound.com\/en\/","name":"PMB Sound Studio","description":"","publisher":{"@id":"https:\/\/pmbsound.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/pmbsound.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-GB"},{"@type":"Organization","@id":"https:\/\/pmbsound.com\/en\/#organization","name":"PMB Sound Studio","url":"https:\/\/pmbsound.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/pmbsound.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/06\/logo-pmb-sound.png","contentUrl":"https:\/\/pmbsound.com\/wp-content\/uploads\/2026\/06\/logo-pmb-sound.png","width":1962,"height":1097,"caption":"PMB Sound Studio"},"image":{"@id":"https:\/\/pmbsound.com\/en\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/pmbsound.com\/en\/wp-json\/wp\/v2\/pages\/2016","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pmbsound.com\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/pmbsound.com\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/pmbsound.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/pmbsound.com\/en\/wp-json\/wp\/v2\/comments?post=2016"}],"version-history":[{"count":7,"href":"https:\/\/pmbsound.com\/en\/wp-json\/wp\/v2\/pages\/2016\/revisions"}],"predecessor-version":[{"id":2062,"href":"https:\/\/pmbsound.com\/en\/wp-json\/wp\/v2\/pages\/2016\/revisions\/2062"}],"wp:attachment":[{"href":"https:\/\/pmbsound.com\/en\/wp-json\/wp\/v2\/media?parent=2016"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}