The team wasn't sure whether the audio in the game was good - and had no way to evaluate it

Context

The project was in the testing phase.

The challenge

No expert audio evaluation in place.

The effects:

  • Uncertainty.
  • Risk of poor reception.
  • No clear criteria.

My role

Evaluating the audio from both a technical and perceptual perspective.

What was done

  • Analysis of balance and quality.
  • Identifying the problems.
  • Recommendations for changes.

Outcome

  • Improved game reception.
  • Weak points removed.
  • Greater cohesion.

Takeaway

Players don't analyze audio - they feel it. And that directly affects how the game lands.

If you're not sure about your audio quality, that's already a sign something needs a decision.

Technical details

The project was in the testing and quality control phase.

The scope covered:

  • Analyzing in-game audio quality.
  • Evaluating sound balance.
  • Identifying perceptual issues.
  • Recommendations for changes.

Both technical aspects and psychoacoustics were taken into account.

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Process

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